GNU Chess 6.2.8

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GNU Chess

This manual is for GNU Chess (version 6.2.8, 24 March 2021).

This manual is for GNU Chess (version 6.2.8, 24 March 2021), which is a complete chess program, frequently used as a chess engine.

Copyright © 2001–2021 Free Software Foundation, Inc.

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled “GNU Free Documentation License”.


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1 Overview

GNU Chess (http://www.gnu.org/software/chess/) is a computer program for playing chess. It can be used to interactively play chess on a text terminal, but it is more often used in conjunction with a GUI program such as GNU XBoard.

Because it is protected by the GNU General Public License, users are free (in perpetuity) to share and change it.

The main author of GNU Chess version 6 is Fabien Letouzey, The original author is Stuart Cracraft.


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2 Contact info

We are the GNU Chess developers and you may reach us at:

bug-gnu-chess@gnu.org

Our official web page is:

http://www.gnu.org/software/chess

We are indebted to our sponsor, the Free Software Foundation whose web page is:

http://www.fsf.org

and which also serves as our software depository for new versions of GNU and GNU Chess.

You can download the latest version from GNU’s FTP site at:

ftp://ftp.gnu.org/gnu/chess/

The code is provided for the purpose of encouraging you to do the programming. If you lack the programming skills to do so, try dabbling in it. You might surprise yourself.

If you want to report a possible bug in GNU Chess, please send a message to the e-mail address indicated above, providing precise information about the conditions that led to the possible bug. As a general guideline, you can kindly include the follow information:


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3 Running gnuchess


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3.1 Invoking gnuchess

The format for running the gnuchess program is:

gnuchess option

With no options, gnuchess starts in interactive mode and it is ready to start a chess game.

gnuchess supports the following options:

--help
-h

Print an informative help message on standard output and exit successfully.

--version
-v

Print the version number and licensing information of Hello on standard output and then exit successfully.

--quiet
--silent
-q

Make the program silent on startup.

--xboard
-x

Start the program in xboard mode, i.e. as an xboard engine. This is typically used for using the program as backend of other chess GUI such as XBoard.

Option xboard is accepted without leading dashes for backward compatibility.

--post
-p

Start up showing thinking.

Option post is accepted without leading dashes for backward compatibility.

--easy
-e

Disable thinking in opponent’s time. By default, the program runs in hard mode, i.e. it uses opponent’s time to think too.

--manual
-m

Enable manual mode.

--uci
-u

Enable UCI protocol (externally behave as UCI engine).

--memory size
-M size

Specify memory usage in MB for hashtable.

--addbook filename
-a filename

Compile book.bin from pgn book ’filename’ and quits.

--graphic
-g

Enable graphic mode based on Unicode chess symbols.


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3.2 Interactive game

Moves are accepted either in standard algebraic notation (SAN) or in coordinate algebraic notation. Examples:

        Nf3
        g1f3
        O-O
        e1g1

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3.3 Command list

gnuchess supports the following commands:

^C

Quit the program.

quit

Quit the program.

exit

In analysis mode this stops analysis, otherwise it quits the program.

help

Produces a help blurb corresponding to this list of commands.

usage

Produce blurb on command line options.

(Same as gnuchess --help)

book

Handle the book. Requires a subcommand:

add - compiles book.bin from book.pgn

on - enables use of book

off - disables use of book

best - play best move from book

worst - play worst move from book

random - play any move from book

prefer (default) - choose a good move from book (Method subject to variation)

version

Prints out the version of this program

(Same as gnuchess --version)

pgnsave FILENAME

Saves the game so far to the file from memory

pgnload FILENAME

Loads the game in the file into memory (cf. pgnreplay)

pgnreplay FILENAME

Loads the game in the file into memory, and enables commands first, last, next, previous. This allows replaying a saved game step by step. (cf. pgnload)

first

Go to start position of pgn loaded game with pgnreplay.

last

Go to last position of pgn loaded game with pgnreplay.

next

Advances one move in pgn loaded game with pgnreplay.

n

Advances one move in pgn loaded game with pgnreplay.

previous

Back one move in pgn loaded game with pgnreplay.

p

Back one move in pgn loaded game with pgnreplay.

force
manual

Makes the program stop moving. You may now enter moves to reach some position in the future.

(Same as gnuchess --manual)

white

Program plays black, set white to move.

Note: not implemented in this version.

black

Program plays white, set black to move.

(White and black commands are mainly for icsDrone and will cause the current en-passant capture square to be forgotten).

Note: not implemented in this version.

go

Computer takes whichever side is on move and begins its thinking immediately

easy

Disables thinking on opponent’s time

(Same as gnuchess --easy)

hard

Enables thinking on opponent’s time

post

Arranges for verbose thinking output showing variation, score, time, depth, etc.

If pondering (see hard) is on, the program will output it’s thinking whilst the opponent is thinking.

(Same as gnuchess --post)

nopost

Turns off verbose thinking output

name NAME

Lets you input your name. Also writes the log.nnn and a corresponding game.nnn file. For details please see auxillary file format sections.

result

Mostly used by Internet Chess server.

activate

This command reactivates a game that has been terminated automatically due to checkmate or no more time on the clock. However, it does not alter those conditions. You would have to undo a move or two or add time to the clock with level or time in that case.

Note: not implemented in this version.

rating COMPUTERRATING OPPONENTRATING

Inputs the estimated rating for computer and for its opponent

new

Sets up new game (i.e. positions in original positions)

time

Inputs time left in game for computer in hundredths of a second. Mostly used by Internet Chess server.

otim

Inputs time left in game for opponent in hundredths of a second. Mostly used by Internet Chess server.

random

Randomizes play by perturbing the evaluation score slightly. The degree of perturbation is adjustable.

Note: not implemented in this version. Neither in v5

hash

on - enables using the memory hash table to speed search

off - disables the memory hash table

memory N

Sets the hash table to permit storage of N MB.

null

on - enables using the null move heuristic to speed search

off - disables using the null move heuristic

xboard

on - enables use of xboard/winboard

off - disables use of xboard/winboard

(Same as gnuchess --xboard)

depth N

Sets the program to look N ply (half-moves) deep for every search it performs. If there is a checkmate or other condition that does not allow that depth, then it will not be

level MOVES MINUTES INCREMENT

Sets time control to be MOVES in MINUTES with each move giving an INCREMENT (in seconds, i.e. Fischer-style clock).

load
epdload

Loads a position in EPD format from disk into memory.

save
epdsave

Saves game position into EPD format from memory to disk.

switch

Switches side to move

Note: not implemented in this version.

solve FILENAME
solveepd FILENAME

Solves the positions in FILENAME

remove

Backs up two moves in game history

undo

Backs up one move in game history

show

Requires a subcommand:

board - displays the current board

time - displays the time settings

moves - shows all moves using one call to routine

escape - shows moves that escape from check using one call to routine

noncapture - shows non-capture moves

capture - shows capture moves

eval [or score] - shows the evaluation per piece and overall

game - shows moves in game history

pin - shows pinned pieces

Note: ’show eval’ and ’show pin’ not implemented in this version.

test

Requires a subcommand:

movelist - reads in an epd file and shows legal moves for its entries

capture - reads in an epd file and shows legal captures for its entries

movegenspeed - tests speed of move generator

capturespeed - tests speed of capture move generator

eval - reads in an epd file and shows evaluation for its entries

evalspeed tests speed of the evaluator

Note: not implemented in this version.

analyze

Switches program into analysis mode, this is primarily intended for communicating analysis to an external interface using the Xboard chess engine protocol. It enables "force", "post", and "hard", at the same time, whilst altering the output format of post to conform with the engine protocol.

graphic

Enables graphic mode. In this mode, the board is displayed using the Unicode chess symbols (Codepoints from U+2654 to U+265F). The graphic mode requires a terminal with Unicode support.

(Same as gnuchess --graphic)

nographic

Disables graphic mode. The board is displayed using the good-old classic view based on plain ASCII.


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3.4 Environment variables

If GNUCHESS_PKGDATADIR is defined, it will be taken as the path for the config file and for the book, in case the files are not found in the current directory. If it is not defined, they will be taken from the package data directory, in case the files are not found in the current directory.


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3.5 Configuration file


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3.5.1 Structure

A file called gnuchess.ini is used to define configuration options. The file is applicable provided --uci is not used. The file is looked in three places according to the following precedence:

  1. The directory where the program was started
  2. Environment variableGNUCHESS_PKGDATADIR
  3. The package data directory stated at configure time

Sections are composed of variable = value lines.

Note: There can be spaces in variable names or values. Do not use quotes.

[Adapter] section

This section is used by the adapter only. The engine is unaware of these options. The list of available options is detailed below in this document.

[Engine] section

This section contains engine UCI options. The PolyGlot-based adapter does not understand them, but sends the information to the engine at startup (converted to UCI form). You can add any UCI option that makes sense to the engine (not just the common options about hash-table size and tablebases).

Note: use INI syntax, not UCI. For example OwnBook = true is correct. It will be replaced by the adapter with setoption name OwnBook value true at engine startup.

Standard UCI options are Hash, NalimovPath, NalimovCache and OwnBook. Hidden options like Ponder or UCI_xxx are automatic and should not be put in the INI file.


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3.5.2 Options

These should be put in the [Adapter] section.

Log

Default: false

Whether the adapter should log all transactions with the interface and the engine. This should be necessary only to locate problems.

LogFile

Default: adapter.log

The name of the log file. Note that it is put where the program was launched from, not into the engine directory.

WARNING: Log files are not cleared between sessions, and can become very large. It is safe to remove them though.

Resign

Default: false

Set this to "true" if you want the adapter to resign on behalf of the engine.

NOTE: Some engines display buggy scores from time to time although the best move is correct. Use this option only if you know what you are doing (e.g. you always check the final position of games).

ResignMoves

Default: 3

Number of consecutive moves with "resign" score (see below) before the adapter resigns for the engine. Positions with only one legal move are ignored.

ResignScore

Default: 600

This is the score in centipawns that will trigger resign "counting".

ShowPonder

Default: true

Show search information during engine pondering. Turning this off might be better for interactive use in some interfaces.

KibitzMove

Default: false

Whether to kibitz when playing a move.

KibitzPV

Default: false

Whether to kibitz when the PV is changed (new iteration or new best move).

KibitzCommand

Default: tellall

xboard command to use for kibitzing, normally "tellall" for kibitzing or "tellothers" for whispering.

KibitzDelay

Default: 5

How many seconds to wait before starting kibitzing. This has an affect only if "KibitzPV" is selected, move kibitzes are always sent regardless of the delay.

Book

Default: false

Indicates whether the adapter should use a book. This has no effect on the engine own book (which can be controlled with the UCI option OwnBook in the [Engine] section). In particular, it is possible to use both a PolyGlot book and an engine book. In that case, the engine book will be used whenever PolyGlot is out of book. Remember that PolyGlot is unaware of whether the engine is itself using a book or not.

BookFile

Default: book.bin

The name of the (binary) book file. Note that PolyGlot will look for it in the directory it was launched from, not in the engine directory. Of course, full path can be used in which case the current directory does not matter.

If the file is not found in the current directory, it will be looked for in GNUCHESS_PKGDATADIR if the variable is defined, or in the package data directory otherwise.

Note that there is no option to control book usage. All parameters are fixed when compiling a PGN file into a binary book (see below). This is purposeful and is not likely to change.

Using a book does not require any additional memory, this can be important for memory-limited tournaments.

These are UCI options for the [Engine] section:

NullMove Pruning

(Always/Fail High/Never)

Default: Fail High

"Always" actually means the usual conditions (not in check, etc ...). "Fail High" adds the condition that the static evaluation fails high. Never use "Never" (ever)! OK you can use "Never" to test a Zugzwang problem.

I expect that this option has little effect (assuming the first two choices only). It was only added because most engines do not use the fail-high condition.

NullMove Reduction

(1-3 plies)

Default: 3

3 is rather aggressive, especially in the endgame. It seems better than always using 2 though.

Verification Search

(Always/Endgame/Never)

Default: Endgame

This tries to solve some Zugzwang-related problems. It is expected to hardly have any effect in games. The default value should be sufficient for most-common Zugzwang situations.

Verification Reduction

(1-6 plies)

Default: 5

5 guarantees that the cost of verification search is negligible in most cases. Of course it means Zugzwang problems need a lot of depth to get solved, if ever! With such a reduction, verification search is similar to Vincent Diepeveen’s "double null move".

History Pruning

(true/false)

Default: true

A bit dodgy, but fun to experiment with. It should help in blitz, but it’s possible it actually hurts play in longer games.

History Threshold

(percentage)

Default: 60%

This is the thing, as it affects the search tree! Lower values are safer, and higher values more aggressive. THIS VALUE HAS NOT BEEN TUNED! There is a good chance Fruit’s strength can be improved by changing this option.

Futility Pruning

(true/false)

Default: false

Very common but controversial. Makes the engine a tiny bit better at tactics but slightly weaker positionally. It might be beneficial by a very small amount, but has not been tested in conjunction with history pruning yet.

Futility Margin

(centipawns)

Default: 100

This value is somewhat aggressive. It could lead to problems in the endgame. Larger values prune less but will lead to fewer positional errors.

Delta Pruning

(true/false)

Default: false

Similar to futility pruning. Probably safer because it is used mainly during the middlegame. Has not been tested with history pruning either.

Delta Margin

(centipawns)

Default: 50

Same behaviour as futility margin. This one is probably safe.

Quiescence Check Plies

(0-2 plies)

Default: 1

Fruit tries safe (SEE >= 0) checks at the first plies of the quiescence search. 0 means no checks at all (as in most older engines). 1 is the same as previous versions of Fruit. 2 is probably not worth the extra cost. It could be interesting when solving mate problems though.

Evaluation options

(percentage)

Default: 100%

These options are evaluation-feature multipliers. You can modify Fruit’s playing style to an extent or make Fruit weaker for instance by setting "Material" to a low value.

"Material" is obvious. It also includes the bishop-pair bonus. "Piece Activity": piece placement and mobility. "King Safety": mixed features related to the king during early phases "Pawn Structure": all pawn-only features (not passed pawns). "Passed Pawns": ... can you guess?

The following options were used in PolyGlot v1.4, but are deprecated in GNU Chess:

EngineName

Default: GNU Chess

This is the name that will appear in the xboard interface. It is cosmetic only. You can use different names for tweaked versions of the same engine.

If no "Engine Name" is given, the UCI name will be used.

EngineDir

Default: .

Full path of the directory where the engine is installed. You can use "." (without the quotes) if you know that PolyGlot will be launched in the engine directory or the engine is in the "path" and does not need any data file.

EngineCommand

Put here the name of the engine executable file. You can also add command-line arguments. Path searching is used and the current directory will be "EngineDir".

NOTE: Unix users are recommended to prepend "./"; this is required on some secure systems.


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3.5.3 Workarounds

Work arounds are identical to options except that they should be used only when necessary. Their purpose is to try to hide problems with various software (not just engines). The default value is always correct for bug-free software.

These workarounds are unlikely to be used or meaningful for GNU Chess.

UCIVersion

Default: 2

The default value of 2 corresponds to UCI+. Use 1 to select plain UCI for engines that have problems with UCI+.

CanPonder

Default: false

The adapter now conforms to the documented UCI behaviour: the engine will be allowed to ponder only if it (the engine) declares the Ponder UCI option. However some engines which can actually ponder do not declare the option. This work around lets The adapter know that they can ponder.

SyncStop

Default: false

When a ponder miss occurs, the adapter interrupts the engine and immediately launches a new search. While there should be no problem with this, some engines seem confused and corrupt their search board. SyncStop forces the adapter to wait for the (now useless) ponder search to finish before launching the new search.

PromoteWorkAround

Default: false

Some engines do not specify a promotion piece, e.g. they send "e7e8" instead of the correct "e7e8q". This work around enables the incorrect form (and of course promotes into a queen).


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3.6 Output files

GNU Chess produces several output files:

Adapter log file

This file is written by the adapter. The name of the file is specified by the following option in gnuchess.ini:

LogFile = FILENAME

The file is produced if option --uci is not specified and if the following variable is set in gnuchess.ini:

Typically, this file is named adapter.log, but any other name will do the job.

Log = true

log.nnn

This file is written if command name was requested. The contents are the opponent’s name and the game in coordinate algebraic notation.

game.nnn

This file is written if command name was requested. The contents are the opponent’s name and the game in portable game notation (PGN).

players.dat

This file is written if command name was requested. The contents are the statistics of games. This is the format of each line:

opponent-name wins loses draws

gnuchess.debug

This file contains internal information that is useful for debugging purposes. For this file to be written, it is necessary to define preprocessor directive DEBUG. Hence, when installing the program, instead of

./configure
make
make install

Use the following commands:

./configure CPPFLAGS=-DDEBUG
make
make install

When analysing a bug, this file could be very helpful. Users are encouraged to provide it.


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3.7 XBoard chess engine

Running the program with the "–xboard" command line parameter sets it to produce output acceptable to and accept input suitable for XBoard, the graphical display front-end with mouse interface.

For historical reasons the option "xboard" does not need to be preceeded by "–"; however we would encourage the new syntax.

How to run XBoard with GNU Chess as backend (first chess engine):

xboard -fcp 'gnuchess --xboard'

xboard -fd . -fcp './gnuchess --xboard'

How to run XBoard with GNU Chess playing against itself:

./xboard -fcp './gnuchess -x' -fd . -scp './gnuchess -x' -sd . -pieceImageDirectory 'svg' -matchMode T -tc 1

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3.8 UCI chess engine

For GNU Chess to behave as a pure UCI chess engine, execute the following command:

gnuchess --uci

In this mode, configuration file gnuchess.ini is ignored.


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3.9 Internet

For GNU Chess to run in Internet, Zippy is required. See Zippy documentation in the XBoard/WinrBoard distribution:

http://www.tim-mann.org/

this is an example of how to run GNU Chess on FICS using XBoard as frontend and Zippy as connector:

xboard -zp -ics -icshost freechess.org -icshelper timeseal -fcp 'gnuchess --xboard'

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4 Book

See options Book and Bookfile in Running GNU Chess - Configuration file - Options


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5 Tests

GNU Chess 6 has been tested on the Free Internet Chess Server (http://www.freechess.org) with XBoard.


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6 Auxiliary file formats

.bin

binary book format

.pgn

game listing like 1. e4 e5 2. Nf3 etc.

.epd

epd-style format using FEN notation. See tests subdirectory for example.

log.nnn

record of an entire game from computer’s viewpoint (thinking, etc.)

game.nnn

record of an entire game, similar to .pgn but auto-generated

The .bin file format is a simple binary format for the compiled book which is read by the program when it is using book. See the book section for more detail.

EPD and PGN require little introduction. These are the uniformly accepted standards for position recording and game recording.

Note that log.nnn and game.nnn files are written at the end of a game when you use the name command to give the computer your name. It is highly recommended to do this since the resulting two files that match in a monotonically-increasing extension numbered suffix may be used for reporting bugs and keeping track of your games.


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7 History

The first version of GNU Chess was written by Stuart Cracraft back in 1984. Versions from 2 to 4 were written by John Stanback. Version 5 was written by Chua Kong-Sian. Version 6 was written by Fabien Letouzey.


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8 Known problems


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8.1 Adapter

These are known problems of PolyGlot v1.4 as described by Fabien Letouzey.

The addition of Chess960 support lead to a change in internal-move representation for castling. This slightly affected the opening-book format. We recommend that you recompile books with this version.

Several users reported engines losing on time. The playing conditions always mixed playing on an Internet server with pondering.

It is not yet clear what the source of the problem is, but there seems to be a forever incompatibility between the xboard and UCI protocol regarding a complex pondering/remaining-time relation.


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9 Developers


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9.1 Background of v6

Since version 5.07 of the program was released in 2003, GNU Chess has basically remained unchanged. Then Fabien Letouzey developped Fruit, which proved to be a stronger chess engine and shaked the computer chess world. At some point in time, he kindly assigned copyright to FSF, which allowed us to make Fruit 2.1 (the latest free version) the base for GNU Chess v6.

Therefore, it can be fairly said that Fabien Letouzey is remarkably the main contributor to GNU Chess v6.


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9.2 Guidelines followed to develop GNU Chess v6

The idea was to use Fruit 2.1 as the base for GNU Chess v6, keeping external interfaces backwards compatible. This is particularly important since GNU Chess has been world-wide used for long.

GNU Chess can be used in two modes: interactively using the command-line interface on a text console, and used as backend engine from a graphical frontend. Both cases rely on almost identical grammar. The former is described in GNU Chess help.

When GNU Chess is used as a pure chess engine, for instance, as backend for XBoard, it uses the Chess Engine Communication Protocol (aka XBoard protocol), which is described here:

http://home.hccnet.nl/h.g.muller/engine-intf.html

Since Fruit uses the Universal Chess Interface (UCI), keeping the former interface was the main challenge of GNU Chess v6. UCI is described here:

http://wbec-ridderkerk.nl/html/UCIProtocol.html

GNU Chess can also run as a UCI chess engine, if the --uci command-line option is specified.


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9.3 Chess engine protocol adapter

UCI is very different from the Chess Engine Communication Protocol. PolyGlot is a UCI-to-xboard adapter developed by Fabien. It connects a UCI chess engine to an xboard interface such as WinBoard. UCI2WB is another such adapter (for Windows).

Standalone PolyGlot can be used, along with Fruit, as chess engine for chess frontends, suchs as XBoard. In that case, PolyGlot and Fruit run as two independent single-threaded processes. PolyGlot starts first, and it forks Fruit. Both processes get communicated by by means of pipes: PolyGlot captures Fruit’s standrad input and output.

PolyGlot tries to solve known problems with other adapters. For instance, it detects and reports draws by fifty-move rule, repetition, etc.

PolyGlot 1.4 has been adapted and incorporated to GNU Chess v6 as chess engine protocol adapter. It connects Fruit-based GNU Chess engine to the good old GNU Chess frontend.


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9.4 Structure of the source code

We want to keep three loosely-coupled modules in GNU Chess v6:

The main program contains the frontend and starts two addtional threads, one for the adapter, and another one for the engine. The three components comprise a chain, thus there are two links:

The links are based on pipes. There is no need for additional synchronization mechanisms such as mutex. The changes in PolyGlot and Fruit are minimal, since they were already using the same mechanism to communicate with each other.

Another technical problem was the fact that GNU Chess v5 was written in C, whereas PolyGlot and Fruit are written in C++. In GNU Chess v6 the main program, the adapter and the engine are in C++, but the frontend remains in C.

Source code was placed under a single src in GNU Chess v5, as usual. Three additional directories have been created for GNU Chess v6, so the code is organized in four directories:

src

Contains the main and a source file used to create the pipes that communicate the three modules: frontend, adapter and engine.

src/frontend

Contains the frontend. The code here is inherited from GNU Chess v5, with some modifications mainly in cmd.c and a new file engine.c which addresses the message passing through modules.

src/adapter

Contains the chess protocol adapter, based on PolyGlot 1.4. Minor changes, wrt the baseline.

src/engine

Contains the chess engine, based on Fruit 2.1. Minor changes wrt the baseline.

The sources in each src subdirectory are compiled as a static library. When link with the sources in top src, they result into the binary gnuchess. The module libraries are named after their respective directory name:

libfrontend.a
libadapter.a
libengine.a

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9.5 C/C++ coexistence

The source code of the frontend comes mainly from version 5.07, which was written in C. There is no problem in having both C and C++ in the same program, and so have they lived together in all versions from 6.0.0 to 6.1.0. However, in version 6.1.1 and subsequent versions the frontend is compiled in C++. This change has been introduced to avoid compilation warnings in output.cc (former output.c) as a result of the introduction of Unicode literals.

PolyGlot and Fruit have a common origin, which means that there is a lot of shared code. The point is that the shared code is very similar but not identical, which would make hard an eventual unification. In order to avoid massive name clash, all the code has been wrapped in namespaces, one for the adapter, one for the engine. The frontend remains in the default namespace.


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9.6 Chess engine


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9.6.1 Fruit overview

Fruit was designed to help with the study of game-tree search algorithms, when applied to chess. It is now released as a chess engine, which is a somewhat different category of programs. Therefore the source code contains entire files and also functions that are either not used by the engine, or could be replaced with a much simpler (although somewhat less efficient) equivalent.

As a chess engine, Fruit combines a "robust" search algorithm with a "minimalist" evaluation function. The latter is not a design choice, and will hopefully change in the future.

The following description is only a very incomplete description. Please consult the source code for an absolute definition.

The search algorithm was designed to accommodate with heavy forward-pruning eccentricities (such as search inconsistencies).


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9.6.2 Board data structure

Fruit uses the 16x12 board. Although this structure is not very popular, it can be seen as simply combining 10x12 (mailbox) with 16x8 (0x88).

0x88 was picked in Fruit because of the small memory requirements of vector calculations (much smaller tables). It is possible that Fruit uses bitboards for pawns in the future.


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9.6.3 Search algorithm

The main search algorithm is a classical PVS with iterative deepening. Search enhancements such as a transposition table and null-move pruning are also used (see below).

A few details in the PVS implementation are not-so-standard and are there to supposedly enhance the stability of the search (like reducing the consequences of search inconsistencies). For example the re-search window after a scout fail high of score "value" (with value > alpha) is [alpha,beta], not [value,beta]. As another example, I only allow null move when the static evaluation fails high (i.e. eval() >= beta). Whether these features improve the strength of the engine is an open question.

The main search function is full_search() in search_full.cpp


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9.6.4 Transposition table

Fruit uses 4 probes and replaces the shallowest entry. Time stamping is used so that entries from previous searches are considered available for overwriting.

Enhanced Transposition Cutoff (ETC) is also used 4 plies (and more) away from the horizon.


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9.6.5 Null move

Fruit uses R=3 recursive null move, even in the endgame.

In Fruit, a precondition to using null move is that the static eval fails high. One of the consequences of this is that no two null moves can be played in a row (this is because the evaluation is symmetrical). This is a usual condition but notice that in Fruit the null-move condition is "pure" (independent of move paths). The fail-high condition was selected for other reasons however.

Also, a verification search is launched in the endgame.


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9.6.6 Move ordering

The move ordering is rather basic:


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9.6.7 Evaluation function

The evaluation function includes:


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9.6.8 Speed

Fruit is not fast (in nodes per second) given the little it is calculating. Some "optimisations" could be undone in order to make the code shorter and more flexible.


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10 Translations

English is the native language of GNU Chess, as usual in the GNU Project. Starting on version 6.1.0, GNU Chess features internationalization support based on GNU gettext. The Translation Project contributes message strings translated into other languages. See the Translation Project page for GNU Chess for the currently available translations.

During the installation of the operating system, the language to be used is selected. This selection is made system-wide. An individual user can select his or her own language by setting the ‘locale’ through environment variables. Typically, a command like this (in bash) will set German as the language to be used:

export LANGUAGE=de_DE

See details on this at http://www.gnu.org/software/gettext/manual/gettext.html#Users


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Appendix A GNU Free Documentation License

Version 1.3, 3 November 2008
Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
http://fsf.org/

Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
  1. PREAMBLE

    The purpose of this License is to make a manual, textbook, or other functional and useful document free in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.

    This License is a kind of “copyleft”, which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software.

    We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

  2. APPLICABILITY AND DEFINITIONS

    This License applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this License. Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The “Document”, below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as “you”. You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law.

    A “Modified Version” of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language.

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  5. MODIFICATIONS

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  6. COMBINING DOCUMENTS

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    In the combination, you must combine any sections Entitled “History” in the various original documents, forming one section Entitled “History”; likewise combine any sections Entitled “Acknowledgements”, and any sections Entitled “Dedications”. You must delete all sections Entitled “Endorsements.”

  7. COLLECTIONS OF DOCUMENTS

    You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.

    You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.

  8. AGGREGATION WITH INDEPENDENT WORKS

    A compilation of the Document or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, is called an “aggregate” if the copyright resulting from the compilation is not used to limit the legal rights of the compilation’s users beyond what the individual works permit. When the Document is included in an aggregate, this License does not apply to the other works in the aggregate which are not themselves derivative works of the Document.

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  9. TRANSLATION

    Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 4. Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this License, and all the license notices in the Document, and any Warranty Disclaimers, provided that you also include the original English version of this License and the original versions of those notices and disclaimers. In case of a disagreement between the translation and the original version of this License or a notice or disclaimer, the original version will prevail.

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  10. TERMINATION

    You may not copy, modify, sublicense, or distribute the Document except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense, or distribute it is void, and will automatically terminate your rights under this License.

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  11. FUTURE REVISIONS OF THIS LICENSE

    The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See http://www.gnu.org/copyleft/.

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If your document contains nontrivial examples of program code, we recommend releasing these examples in parallel under your choice of free software license, such as the GNU General Public License, to permit their use in free software.


Previous: , Up: Top   [Contents][Index]

Concept index

Jump to:   -   ^  
A   B   C   D   E   F   G   H   I   K   L   M   N   O   P   Q   R   S   T   U   V   W   X  
Index Entry  Section

-
--addbook: Invoking gnuchess
--easy: Invoking gnuchess
--graphic: Invoking gnuchess
--help: Invoking gnuchess
--manual: Invoking gnuchess
--memory: Invoking gnuchess
--post: Invoking gnuchess
--quiet: Invoking gnuchess
--silent: Invoking gnuchess
--uci: Invoking gnuchess
--version: Invoking gnuchess
--xboard: Invoking gnuchess
-a: Invoking gnuchess
-e: Invoking gnuchess
-g: Invoking gnuchess
-h: Invoking gnuchess
-m: Invoking gnuchess
-M: Invoking gnuchess
-p: Invoking gnuchess
-q: Invoking gnuchess
-u: Invoking gnuchess
-v: Invoking gnuchess
-x: Invoking gnuchess

^
^C: Command list

A
activate: Command list
adapter: Chess engine protocol adapter
adapter: Structure of the source code
Adapter log file: Output files
analyze: Command list
author: Overview
authors: History

B
binary: Structure of the source code
black: Command list
book: Command list
Book: Options
book: Book
BookFile: Options

C
C: C/C++ coexistence
C++: C/C++ coexistence
CanPonder: Workarounds
chess engine: Chess engine
Chess Engine Communication Protocol: Guidelines followed to develop GNU Chess v6
configuration file: Configuration file
contact: Contact info
Cracraft, Stuart: History

D
Delta Margin: Options
Delta Pruning: Options
depth: Command list

E
easy: Command list
engine: Structure of the source code
EngineCommand: Options
EngineDir: Options
EngineName: Options
environment variable: Environment variables
epdload: Command list
epdsave: Command list
Evaluation options: Options
exit: Command list

F
first: Command list
force: Command list
frontend: Structure of the source code
Fruit: Background of v6
Fruit: Guidelines followed to develop GNU Chess v6
Futility Margin: Options
Futility Pruning: Options

G
go: Command list
graphic: Command list

H
hard: Command list
hash: Command list
help: Invoking gnuchess
help: Invoking gnuchess
help: Command list
history: History
History Pruning: Options
History Threshold: Options

I
invoking: Invoking gnuchess

K
KibitzCommand: Options
KibitzDelay: Options
KibitzMove: Options
KibitzPV: Options
Kong-Sian, Chua: History

L
last: Command list
Letouzey, Fabien: Overview
Letouzey, Fabien: History
Letouzey, Fabien: Background of v6
level: Command list
library: Structure of the source code
load: Command list
Log: Options
LogFile: Options

M
main: Structure of the source code
manual: Command list
memory: Command list
modules: Structure of the source code

N
n: Command list
name: Command list
namespaces: C/C++ coexistence
new: Command list
next: Command list
nographic: Command list
nopost: Command list
null: Command list
NullMove Pruning: Options
NullMove Reduction: Options

O
options: Invoking gnuchess
otim: Command list
output: Output files
overview: Overview

P
p: Command list
pgnload: Command list
pgnreplay: Command list
pgnsave: Command list
pipes: Structure of the source code
PolyGlot: Chess engine protocol adapter
post: Command list
previous: Command list
PromoteWorkAround: Workarounds
protocol: Chess engine protocol adapter

Q
Quiescence Check Plies: Options
quit: Command list

R
random: Command list
rating: Command list
remove: Command list
Resign: Options
ResignMoves: Options
ResignScore: Options
result: Command list

S
save: Command list
show: Command list
ShowPonder: Options
solve: Command list
solveepd: Command list
src: Structure of the source code
src/adapter: Structure of the source code
src/engine: Structure of the source code
src/frontend: Structure of the source code
Stanback, John: History
Stuart, Cracraft: Overview
switch: Command list
SyncStop: Workarounds

T
test: Command list
time: Command list

U
uci: UCI chess engine
UCI: Guidelines followed to develop GNU Chess v6
UCIVersion: Workarounds
undo: Command list
Universal Chess Interface: Guidelines followed to develop GNU Chess v6
usage: Invoking gnuchess
usage: Command list

V
Verification Reduction: Options
Verification Search: Options
version: Invoking gnuchess
version: Command list
version 5: Adapter
version 5: Background of v6

W
white: Command list
winboard: XBoard chess engine

X
XBoard: Overview
xboard: Invoking gnuchess
xboard: Command list
xboard: XBoard chess engine

Jump to:   -   ^  
A   B   C   D   E   F   G   H   I   K   L   M   N   O   P   Q   R   S   T   U   V   W   X