User's manual 1. Introduction What is GNU Go ? 2. Installation Installing GNU Go 3. Using GNU Go Using GNU Go
An introduction to the GNU Go engine 4. GNU Go engine overview Overview of the GNU Go engine 5. Analyzing GNU Go's moves Analyzing GNU Go's moves 6. Move generation How GNU Go generates moves 7. Worms and Dragons Dragons and Worms 8. Eyes and Half Eyes Eyes and half eyes 9. The Pattern Code Pattern database 11. Tactical reading Tactical and Connection Reading 12. Pattern Based Reading Pattern Based Reading: Owl and Combinations 13. Influence Function Influence Function 14. Monte Carlo Go Monte Carlo GNU Go
Infrastructure and Interfaces 15. The Board Library The basic go board library. 16. Handling SGF trees in memory Handling SGF trees in memory 10. The DFA pattern matcher The DFA Pattern Matcher 18. Utility Functions ‘utils.c’ and ‘printutils.c’ 17. Application Programmers Interface to GNU Go API to the GNU Go engine 19. The Go Text Protocol The Go Text Protocol 20. Regression testing Regression testing
Appendices A. Copying Software and Documentation Licenses
Indices Concept Index Concept Index Functions Index Functions Index
This document was generated by Daniel Bump on February, 19 2009 using texi2html 1.78.