Io::RendererViewport class full member list
Functions
- RendererViewport()
- virtual void draw_pages_grid(const Rgb &rgb = [...])
- virtual Math::Transform<3> get_camera_transform() const = 0;
- double get_feature_size() const
- double get_fov() const
- const Rgb & get_style_color(Style s) const
- const Math::VectorPair2 & get_window() const
- const Rgb & rgb_background() const
- const Rgb & rgb_foreground() const
- virtual void set_2d_size(double width, double height)
- void set_camera_direction(const Math::Vector3 &dir)
- void set_camera_position(const Math::Vector3 &pos)
- virtual void set_camera_transform(const Math::Transform<3> &t) = 0;
- void set_feature_size(double feature_size)
- void set_fov(double fov)
- void set_margin(double left, double bottom, double right, double top)
- void set_margin(double width, double height)
- void set_margin_output(double left, double bottom, double right, double top)
- void set_margin_output(double width, double height)
- void set_margin_ratio(double left, double bottom, double right, double top)
- void set_margin_ratio(double width, double height)
- void set_numeric_format(std::ios_base::fmtflags format, unsigned int precision)
- virtual void set_page(unsigned int page)
- virtual void set_page_layout(unsigned int cols, unsigned int rows)
- virtual void set_perspective() = 0;
- void set_ray_color_mode(RayColorMode m)
- void set_ray_intensity_mode(IntensityMode m)
- void set_style_color(Style s, const Rgb &rgb)
- virtual void set_window(const Math::Vector2 ¢er, const Math::Vector2 &size, bool keep_aspect = [...])
- void set_window(const Math::VectorPair2 &window, bool keep_aspect = [...])
- void set_window(const Math::Vector2 ¢er, double radius, bool keep_aspect = [...])