Warning: This is the manual of the legacy Guile 2.2 series. You may want to read the manual of the current stable series instead.
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In Scheme, there is a data type to describe a single character.
Defining what exactly a character is can be more complicated than it seems. Guile follows the advice of R6RS and uses The Unicode Standard to help define what a character is. So, for Guile, a character is anything in the Unicode Character Database.
The Unicode Character Database is basically a table of characters
indexed using integers called ’code points’. Valid code points are in
the ranges 0 to #xD7FF
inclusive or #xE000
to
#x10FFFF
inclusive, which is about 1.1 million code points.
Any code point that has been assigned to a character or that has otherwise been given a meaning by Unicode is called a ’designated code point’. Most of the designated code points, about 200,000 of them, indicate characters, accents or other combining marks that modify other characters, symbols, whitespace, and control characters. Some are not characters but indicators that suggest how to format or display neighboring characters.
If a code point is not a designated code point – if it has not been assigned to a character by The Unicode Standard – it is a ’reserved code point’, meaning that they are reserved for future use. Most of the code points, about 800,000, are ’reserved code points’.
By convention, a Unicode code point is written as “U+XXXX” where “XXXX” is a hexadecimal number. Please note that this convenient notation is not valid code. Guile does not interpret “U+XXXX” as a character.
In Scheme, a character literal is written as #\name
where
name is the name of the character that you want. Printable
characters have their usual single character name; for example,
#\a
is a lower case a
.
Some of the code points are ’combining characters’ that are not meant
to be printed by themselves but are instead meant to modify the
appearance of the previous character. For combining characters, an
alternate form of the character literal is #\
followed by
U+25CC (a small, dotted circle), followed by the combining character.
This allows the combining character to be drawn on the circle, not on
the backslash of #\
.
Many of the non-printing characters, such as whitespace characters and control characters, also have names.
The most commonly used non-printing characters have long character names, described in the table below.
Character Name | Codepoint |
#\nul | U+0000 |
#\alarm | U+0007 |
#\backspace | U+0008 |
#\tab | U+0009 |
#\linefeed | U+000A |
#\newline | U+000A |
#\vtab | U+000B |
#\page | U+000C |
#\return | U+000D |
#\esc | U+001B |
#\space | U+0020 |
#\delete | U+007F |
There are also short names for all of the “C0 control characters” (those with code points below 32). The following table lists the short name for each character.
0 = #\nul | 1 = #\soh | 2 = #\stx | 3 = #\etx |
4 = #\eot | 5 = #\enq | 6 = #\ack | 7 = #\bel |
8 = #\bs | 9 = #\ht | 10 = #\lf | 11 = #\vt |
12 = #\ff | 13 = #\cr | 14 = #\so | 15 = #\si |
16 = #\dle | 17 = #\dc1 | 18 = #\dc2 | 19 = #\dc3 |
20 = #\dc4 | 21 = #\nak | 22 = #\syn | 23 = #\etb |
24 = #\can | 25 = #\em | 26 = #\sub | 27 = #\esc |
28 = #\fs | 29 = #\gs | 30 = #\rs | 31 = #\us |
32 = #\sp |
The short name for the “delete” character (code point U+007F) is
#\del
.
The R7RS name for the “escape” character (code point U+001B) is
#\escape
.
There are also a few alternative names left over for compatibility with previous versions of Guile.
Alternate | Standard |
#\nl | #\newline |
#\np | #\page |
#\null | #\nul |
Characters may also be written using their code point values. They can
be written with as an octal number, such as #\10
for
#\bs
or #\177
for #\del
.
If one prefers hex to octal, there is an additional syntax for character
escapes: #\xHHHH
– the letter ’x’ followed by a hexadecimal
number of one to eight digits.
Return #t
if x is a character, else #f
.
Fundamentally, the character comparison operations below are numeric comparisons of the character’s code points.
Return #t
if code point of x is equal to the code point
of y, else #f
.
Return #t
if the code point of x is less than the code
point of y, else #f
.
Return #t
if the code point of x is less than or equal
to the code point of y, else #f
.
Return #t
if the code point of x is greater than the
code point of y, else #f
.
Return #t
if the code point of x is greater than or
equal to the code point of y, else #f
.
Case-insensitive character comparisons use Unicode case folding. In case folding comparisons, if a character is lowercase and has an uppercase form that can be expressed as a single character, it is converted to uppercase before comparison. All other characters undergo no conversion before the comparison occurs. This includes the German sharp S (Eszett) which is not uppercased before conversion because its uppercase form has two characters. Unicode case folding is language independent: it uses rules that are generally true, but, it cannot cover all cases for all languages.
Return #t
if the case-folded code point of x is the same
as the case-folded code point of y, else #f
.
Return #t
if the case-folded code point of x is less
than the case-folded code point of y, else #f
.
Return #t
if the case-folded code point of x is less
than or equal to the case-folded code point of y, else
#f
.
Return #t
if the case-folded code point of x is greater
than the case-folded code point of y, else #f
.
Return #t
if the case-folded code point of x is greater
than or equal to the case-folded code point of y, else
#f
.
Return #t
if chr is alphabetic, else #f
.
Return #t
if chr is numeric, else #f
.
Return #t
if chr is whitespace, else #f
.
Return #t
if chr is uppercase, else #f
.
Return #t
if chr is lowercase, else #f
.
Return #t
if chr is either uppercase or lowercase, else
#f
.
Return a symbol giving the two-letter name of the Unicode general
category assigned to chr or #f
if no named category is
assigned. The following table provides a list of category names along
with their meanings.
Lu | Uppercase letter | Pf | Final quote punctuation |
Ll | Lowercase letter | Po | Other punctuation |
Lt | Titlecase letter | Sm | Math symbol |
Lm | Modifier letter | Sc | Currency symbol |
Lo | Other letter | Sk | Modifier symbol |
Mn | Non-spacing mark | So | Other symbol |
Mc | Combining spacing mark | Zs | Space separator |
Me | Enclosing mark | Zl | Line separator |
Nd | Decimal digit number | Zp | Paragraph separator |
Nl | Letter number | Cc | Control |
No | Other number | Cf | Format |
Pc | Connector punctuation | Cs | Surrogate |
Pd | Dash punctuation | Co | Private use |
Ps | Open punctuation | Cn | Unassigned |
Pe | Close punctuation | ||
Pi | Initial quote punctuation |
Return the code point of chr.
Return the character that has code point n. The integer n
must be a valid code point. Valid code points are in the ranges 0 to
#xD7FF
inclusive or #xE000
to #x10FFFF
inclusive.
Return the uppercase character version of chr.
Return the lowercase character version of chr.
Return the titlecase character version of chr if one exists; otherwise return the uppercase version.
For most characters these will be the same, but the Unicode Standard
includes certain digraph compatibility characters, such as U+01F3
“dz”, for which the uppercase and titlecase characters are different
(U+01F1
“DZ” and U+01F2
“Dz” in this case,
respectively).
These C functions take an integer representation of a Unicode
codepoint and return the codepoint corresponding to its uppercase,
lowercase, and titlecase forms respectively. The type
scm_t_wchar
is a signed, 32-bit integer.
Characters also have “formal names”, which are defined by Unicode.
These names can be accessed in Guile from the (ice-9 unicode)
module:
(use-modules (ice-9 unicode))
Return the formal all-upper-case Unicode name of ch,
as a string, or #f
if the character has no name.
Return the character whose formal all-upper-case Unicode name is
name, or #f
if no such character is known.
Next: Character Sets, Previous: Numbers, Up: Data Types [Contents][Index]