Warning: This is the manual of the legacy Guile 2.2 series. You may want to read the manual of the current stable series instead.
Previous: Bitwise Operations, Up: Numbers [Contents][Index]
Pseudo-random numbers are generated from a random state object, which
can be created with seed->random-state
or
datum->random-state
. An external representation (i.e. one
which can written with write
and read with read
) of a
random state object can be obtained via
random-state->datum
. The state parameter to the
various functions below is optional, it defaults to the state object
in the *random-state*
variable.
Return a copy of the random state state.
Return a number in [0, n).
Accepts a positive integer or real n and returns a number of the same type between zero (inclusive) and n (exclusive). The values returned have a uniform distribution.
Return an inexact real in an exponential distribution with mean
1. For an exponential distribution with mean u use (*
u (random:exp))
.
Fills vect with inexact real random numbers the sum of whose
squares is equal to 1.0. Thinking of vect as coordinates in
space of dimension n = (vector-length vect)
,
the coordinates are uniformly distributed over the surface of the unit
n-sphere.
Return an inexact real in a normal distribution. The distribution
used has mean 0 and standard deviation 1. For a normal distribution
with mean m and standard deviation d use (+ m
(* d (random:normal)))
.
Fills vect with inexact real random numbers that are independent and standard normally distributed (i.e., with mean 0 and variance 1).
Fills vect with inexact real random numbers the sum of whose
squares is less than 1.0. Thinking of vect as coordinates in
space of dimension n = (vector-length vect)
,
the coordinates are uniformly distributed within the unit
n-sphere.
Return a uniformly distributed inexact real random number in [0,1).
Return a new random state using seed.
Return a new random state from datum, which should have been
obtained by random-state->datum
.
Return a datum representation of state that may be written out and read back with the Scheme reader.
Construct a new random state seeded from a platform-specific source of entropy, appropriate for use in non-security-critical applications. Currently /dev/urandom is tried first, or else the seed is based on the time, date, process ID, an address from a freshly allocated heap cell, an address from the local stack frame, and a high-resolution timer if available.
The global random state used by the above functions when the state parameter is not given.
Note that the initial value of *random-state*
is the same every
time Guile starts up. Therefore, if you don’t pass a state
parameter to the above procedures, and you don’t set
*random-state*
to (seed->random-state your-seed)
, where
your-seed
is something that isn’t the same every time,
you’ll get the same sequence of “random” numbers on every run.
For example, unless the relevant source code has changed, (map
random (cdr (iota 30)))
, if the first use of random numbers since
Guile started up, will always give:
(map random (cdr (iota 19))) ⇒ (0 1 1 2 2 2 1 2 6 7 10 0 5 3 12 5 5 12)
To seed the random state in a sensible way for non-security-critical applications, do this during initialization of your program:
(set! *random-state* (random-state-from-platform))
Previous: Bitwise Operations, Up: Numbers [Contents][Index]