Last week was Guile 2.0's third anniversary. Guile 2 was a major milestone for Guile and so, like in previousyears, we organized a birthday potluck---a hack fest where Guilers brought their freshly cooked dishes.
The Potluck Dishes
This year again we got a variety of fine dishes. Here's the menu:
- David Thompson brought a neat module for functional reactive programming (FRP). The module is currently used in guile-2d, David's game engine.
- Mike Gran joined the party with an entertaining midi to WAV converter. The code uses produces chiptune---a sound reminiscent of the 80's video games.
- Andy Wingo came up with compost, a native compiler for leaf functions. Compost can generate ELF binaries for leaf functions written in a subset of Scheme. By using it to optimize the inner loops of the OpenGL particle simulation he wrote last year, Andy was able to achieve a speedup of 80x! Compost is available on Gitorious.
- Panicz Maciej Godek and Drcz brought a Pandora game clone to the party, based on the SLAYER game engine.
- Alex Sassmannshausen's dish actually relates to food: food-guile is a program that suggests meals taken from a collection of recipes, and according to various constraints.
- Doug Evans came up with a patch to improve SIGINT handling in GDB's Guile support---the ability to extend GDB with Guile code, which Doug committed in GDB a couple of weeks ago.
- Another GDB-related dish is Ludovic Courtès' GDB pretty-printer for Guile's SCM values. This GDB extension, written in Guile, allows GDB to display the SCM values manipulated by libguile in a human-friendly way.
This has been another pleasant potluck. Thanks to all the participants, and happy birthday Guile 2!