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Liquid War 6 uses Jenkins for continuous integration.
Each time a commit is done on the main GIT source tree, a build is triggered. The list of builds, their status, is available on:
It’s interesting, among other things, to look at the log produced when the game is built, as it contains the test suite output, and can provide usefull informations of what is supposed to happen when the game is built correctly, and what happens when things go wrong.