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As of today, Liquid War 6 is essentially a solo game since network is not working. It allows you to toy arround in arcade mode on any map you wish.
A real solo mode with campaign and goals to reach is planned, how it will be implemented is yet to be defined.
By default, teams behave differently, some of them move more rapidly,
some are more aggressive but vulnerable, some are more defensive but
do not attack as strong as others. This aspect of the game is under
active tuning, things might be unfair by now, you can toy arround
with the various team-profile-...
options, any report is
appreciated.
Note that this is very different from Liquid War 5, and can give very different gaming experiences, you can artificially set up arbitrary strong bots, for instance.
Here’s a description of the default color settings:
blue
:
has a strong attack but is slow
cyan
:
has an extremely good defense but is slow
green
:
has a better defense than the average
lightblue
:
has an extremely strong attack but is very slow
magenta
:
is extremely fast but also very vulnerable
orange
:
is fast, but has a very weak attack
pink
:
has a very strong attack, but is also very vulnerable
purple
:
has a very good defense but a weak attack
red
:
moves faster than the average
yellow
:
has a strong attack
Additionnally, when profiles are used, each team has two weapons, a primary weapon and an alternate one. Think of weapons as special (usually nasty) tricks you can play on your opponents.
Here’s a description of available weapons:
atomic
:
nuclear explosion, all fighters arround your cursor are about to die
attract
:
all fighters from all teams are packed near your cursor
berzerk
:
super-strong attack for a limited time, crush your enemies
control
:
you take the control of all other teams while your cursor stays in place
crazy
:
all your opponents go crazy for some time, acting with no logic
disappear
:
you disappear for some time from the battlefield, to reappear later, somewhere
else
escape
:
fighters placed as far as possible from cursor, magically escape from any grip
fix
:
all other teams are freezed, you can move but not attack them
invincible
:
no damage for a limited time, move untouched
kamikaze
:
you die along with the strongest team on the battlefield, requires at least 3
teams
mix
:
fighters exchange position, their properties being preserved
permutation
:
will exchange colors, randomly, requires at least 3 teams (double edged
weapon)
plague
:
general disease, all fighters mysteriously loose health
reverse
:
fighters continue to move normally, but attacks are done in reverse mode,
backwards
rewind
:
make the battlefield be like it was a few seconds ago
scatter
:
every fighters of every team scattered in random places
shrink
:
reduces the number of fighters on the map
steal
:
steals some fighters to other teams
teleport
:
fighters placed as close as possible to cursor
turbo
:
move faster for a limited time
Note that this is in progress, some of them are NOT IMPLEMENTED YET.
Next: Network games, Previous: User interface, Up: User's manual [Contents][Index]