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4.8 Sound options

4.8.1 ambiance-exclude

Command-line option: --ambiance-exclude=<value>
Environment variable: LW6_AMBIANCE_EXCLUDE
XML key: ambiance-exclude

Type: string

Default value:

If this string is present in a music file name, this file won’t be played during the menus, it will be excluded from the list.

4.8.2 ambiance-file

Command-line option: --ambiance-file=<value>
Environment variable: LW6_AMBIANCE_FILE
XML key: ambiance-file

Type: string

Default value:

A music file which will be used to be played during the menus. If not found, game will fallback on random files.

4.8.3 ambiance-filter

Command-line option: --ambiance-filter=<value>
Environment variable: LW6_AMBIANCE_FILTER
XML key: ambiance-filter

Type: string

Default value: Chadburn

A music filter, used to select the files which are played while navigating in the menus. It works like ’music-filter’ except this one is not related to a peculiar map. This is not a complex regex-enabled filter, just a plain string search. Even the ’*’ wildcard won’t work.

4.8.4 fx-volume

Command-line option: --fx-volume=<value>
Environment variable: LW6_FX_VOLUME
XML key: fx-volume

Type: float

Default value: 0.3 Min value: 0 Max value: 1

Set the sound effects volume. This is a floating point value. 0 is mute. Maximum value is 1.

4.8.5 music-volume

Command-line option: --music-volume=<value>
Environment variable: LW6_MUSIC_VOLUME
XML key: music-volume

Type: float

Default value: 0.6 Min value: 0 Max value: 1

Set the music volume.This is a floating point value. 0 is mute. Maximum value is 1.

4.8.6 snd-backend

Command-line option: --snd-backend=<value>
Environment variable: LW6_SND_BACKEND
XML key: snd-backend

Type: string

Default value: ogg

Sets the sound backend AKA ’snd’ to use. Can be ’ogg’ or ’csound’ but only ’ogg’ will produce sound in the current release.

4.8.7 water-volume

Command-line option: --water-volume=<value>
Environment variable: LW6_WATER_VOLUME
XML key: water-volume

Type: float

Default value: 0.2 Min value: 0 Max value: 1

Set the volume for water sounds. This is a floating point value. 0 is mute. Maximum value is 1.


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