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Concept Index: P – W

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Index Entry Section

P
pattern attributes9.2 Pattern Attributes
pattern database9.1 Overview
pattern database10. The DFA pattern matcher
pattern matching9.1 Overview
pattern matching10. The DFA pattern matcher
pattern matching optimization9.14 Implementation Details
pattern overview9.1 Overview
pattern.c9.1 Overview
pattern.h9.1 Overview
persistent cache11.3 Persistent Reading Cache
place_free_handicap19.6 GTP command reference
play19.6 GTP command reference
playwhite19.6 GTP command reference
popgo19.6 GTP command reference
position11.2.1 Calculation of the hash value
position struct17.2 Basic Data Structures in the Engine
potential cutting stone7.1 Worms
printsgf19.6 GTP command reference
product10. The DFA pattern matcher
protocol_version19.6 GTP command reference

Q
qGo3.3 Other Clients
quarry3.3 Other Clients
query_boardsize19.6 GTP command reference
query_orientation19.6 GTP command reference
quit19.6 GTP command reference

R
Read result11.2.2 Organization of the hash table
Reading code11. Tactical reading
Reading code debugging tools11.9 Debugging the reading code
reading DEPTH11. Tactical reading
Reading optimisation11.2 Hashing of Positions
Reading process11. Tactical reading
reading return codes11.1.2 Return Codes
reading shadow11.3 Persistent Reading Cache
reading.c11. Tactical reading
reading.c11.1.3 Reading cutoff and depth parameters
reading.h11. Tactical reading
reg_genmove19.6 GTP command reference
report_uncertainty19.6 GTP command reference
reset_connection_node_counter19.6 GTP command reference
reset_life_node_counter19.6 GTP command reference
reset_owl_node_counter19.6 GTP command reference
reset_reading_node_counter19.6 GTP command reference
reset_search_mask19.6 GTP command reference
reset_trymove_counter19.6 GTP command reference
restricted_genmove19.6 GTP command reference
return codes11.1.2 Return Codes

S
same_dragon19.6 GTP command reference
scoring5.7 Scoring the game
semeai7.5 Dragons
semeai_attack_certain7.5 Dragons
semeai_attack_point7.5 Dragons
semeai_defense_certain7.5 Dragons
semeai_defense_point7.5 Dragons
set_free_handicap19.6 GTP command reference
set_random_seed19.6 GTP command reference
set_search_diamond19.6 GTP command reference
set_search_limit19.6 GTP command reference
SGF (Smart Game Format)3.8 Smart Game Format
SGF files in memory16. Handling SGF trees in memory
shape attributes9.2 Pattern Attributes
showboard19.6 GTP command reference
Smart Game Format3.8 Smart Game Format
Speedup of reading process11.2 Hashing of Positions
start_sgftrace19.6 GTP command reference
string7. Worms and Dragons
superstring18.1 General Utilities
surround7.5 Dragons
surround_map19.6 GTP command reference
surround_size7.5 Dragons
surround_status7.5 Dragons
symmetry and transformations9.13 Symmetry and transformations
symmetry and transformations of shapes9.13 Symmetry and transformations

T
tactical_analyze_semeai19.6 GTP command reference
teaching josekis to GNU Go9.16 The Joseki Compiler
territory13.2 Territory, Moyo and Area
test_eyeshape19.6 GTP command reference
The Go Modem Protocol and Go Text Protocol3.6 The Go Modem Protocol and Go Text Protocol
the joseki compiler9.16 The Joseki Compiler
time_left19.6 GTP command reference
time_settings19.6 GTP command reference
timers18.1 General Utilities
traces5.1 Interpreting Traces
Transposition table11.2 Hashing of Positions
Trying hypothetical moves11. Tactical reading
tryko19.6 GTP command reference
trymove19.6 GTP command reference
tune_move_ordering19.6 GTP command reference
tuning GNU Go5.1 Interpreting Traces
tuning the pattern database9.11 Tuning the Pattern databases
tuning the shapes database9.11 Tuning the Pattern databases

U
UCT algorithm14. Monte Carlo Go
unconditional_status19.6 GTP command reference
undo19.6 GTP command reference
Usage of the stack in reading11. Tactical reading

V
version19.6 GTP command reference

W
weakness7.5 Dragons
worm7. Worms and Dragons
worm7.1 Worms
worm_cutstone19.6 GTP command reference
worm_data19.6 GTP command reference
worm_stones19.6 GTP command reference

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