Next: Graphics options, Previous: Players options, Up: Reference [Contents][Index]
--auto-release-delay=<value>
LW6_AUTO_RELEASE_DELAY
auto-release-delay
Type: integer
Default value: 250
Time, in milliseconds, before which a key is automatically released. This might or might not be used by the graphics backend, it’s typically used by backends which don’t always handle key releases events the right way, that is, don’t fire them. Libcaca is a good example of such a case.
--click-to-focus=<value>
LW6_CLICK_TO_FOCUS
click-to-focus
Type: boolean
Default value: false
If set to true, you’ll need to click with the mouse to select a menuitem or move the cursor in the game. If not, some actions will be taken automatically without the need to click.
--cursor-sensitivity=<value>
LW6_CURSOR_SENSITIVITY
cursor-sensitivity
Type: float
Default value: 1.0
Keyboard and joystick sensitivity while moving the cursor. 1.0 is the default, 0.1 is slow, 10 is reponsive. This is used for moving the cursor during the game only, the option has no impact on menu navigation.
--custom-alt=<value>
LW6_CUSTOM_ALT
custom-alt
Type: string
Default value: (c-lw6gui-keyboard-is-pressed 110) ; SDLK_n
Guile custom code associated to the ALT key equivalent.
--custom-ctrl=<value>
LW6_CUSTOM_CTRL
custom-ctrl
Type: string
Default value: (c-lw6gui-keyboard-is-pressed 98) ; SDLK_b
Guile custom code associated to the CTRL key equivalent.
--custom-down=<value>
LW6_CUSTOM_DOWN
custom-down
Type: string
Default value: (c-lw6gui-keyboard-is-pressed 100) ; SDLK_d
Guile custom code associated to the DOWN key equivalent.
--custom-enter=<value>
LW6_CUSTOM_ENTER
custom-enter
Type: string
Default value: (c-lw6gui-keyboard-is-pressed 103) ; SDLK_g
Guile custom code associated to the ENTER key equivalent.
--custom-esc=<value>
LW6_CUSTOM_ESC
custom-esc
Type: string
Default value: (c-lw6gui-keyboard-is-pressed 102) ; SDLK_f
Guile custom code associated to the ESC key equivalent.
--custom-left=<value>
LW6_CUSTOM_LEFT
custom-left
Type: string
Default value: (c-lw6gui-keyboard-is-pressed 99) ; SDLK_c
Guile custom code associated to the LEFT key equivalent.
--custom-pgdown=<value>
LW6_CUSTOM_PGDOWN
custom-pgdown
Type: string
Default value: (c-lw6gui-keyboard-is-pressed 115) ; SDLK_s
Guile custom code associated to the PGDOWN key equivalent.
--custom-pgup=<value>
LW6_CUSTOM_PGUP
custom-pgup
Type: string
Default value: (c-lw6gui-keyboard-is-pressed 119) ; SDLK_w
Guile custom code associated to the PGUP key equivalent.
--custom-right=<value>
LW6_CUSTOM_RIGHT
custom-right
Type: string
Default value: (c-lw6gui-keyboard-is-pressed 118) ; SDLK_v
Guile custom code associated to the RIGHT key equivalent.
--custom-up=<value>
LW6_CUSTOM_UP
custom-up
Type: string
Default value: (c-lw6gui-keyboard-is-pressed 101) ; SDLK_e
Custom keycode to be used as the UP key equivalent.
--double-click-delay=<value>
LW6_DOUBLE_CLICK_DELAY
double-click-delay
Type: integer
Default value: 333
Time, in milliseconds, determining wether two consecutive clicks make a double-click or not.
--max-cursor-speed=<value>
LW6_MAX_CURSOR_SPEED
max-cursor-speed
Type: float
Default value: 10.0
Maximum cursor speed when cursor is controlled with keyboard or joystick joystick 1. Consider using cursor-sensitivity too.
--mouse-sensitivity=<value>
LW6_MOUSE_SENSITIVITY
mouse-sensitivity
Type: float
Default value: 1.0
Mouse sensitivity, 1.0 is the default, 0.1 is slow, 10 is reponsive. This is used for moving the cursor during the game only, the option has no impact on menu navigation.
--repeat-delay=<value>
LW6_REPEAT_DELAY
repeat-delay
Type: integer
Default value: 500
Time, in milliseconds, before key repeat will start, use 0 to disable.
--repeat-interval=<value>
LW6_REPEAT_INTERVAL
repeat-interval
Type: integer
Default value: 100
Time, in milliseconds, between two repeats, once repeat has started, use 0 to disable.
--use-double-click=<value>
LW6_USE_DOUBLE_CLICK
use-double-click
Type: boolean
Default value: false
Wether to use double-click feature, mostly usefull if running on a system that has only one button (such as a tablet-PC or anything with a tactile screen), if your mouse has three buttons, disabling this might avoid some confusion. Basically, if enabled, double-click is equivalent to right-click (fire) and triple-click is equivalent to middle-click (alternate fire).
--use-esc-button=<value>
LW6_USE_ESC_BUTTON
use-esc-button
Type: boolean
Default value: true
Decides wether to display an ’esc’ (escape) button in the interface. This is usefull for people who control the game with the mouse only, and have a single buttons, or on a touchscreen.
--zoom-step=<value>
LW6_ZOOM_STEP
zoom-step
Type: float
Default value: 1.1
A value, strictly greater than 1, which will be used when zooming. The greater it is, the more sensible the zoom is.
--zoom-stick-delay=<value>
LW6_ZOOM_STICK_DELAY
zoom-stick-delay
Type: float
Default value: 1000
How long, in msec, the zoom will stick to its default value.
Next: Graphics options, Previous: Players options, Up: Reference [Contents][Index]